# coding: utf8
import random
import re
import copy
import configparser
import io
import signal
import sys
import pickle
import time
from matrix_bot_api . matrix_bot_api import MatrixBotAPI
from matrix_bot_api . mregex_handler import MRegexHandler
from matrix_bot_api . mcommand_handler import MCommandHandler
from matrix_client . client import MatrixClient
# Version initiale par Philippe Depriester et Clement Gauche
cartes_base = [ " As de carreau " , " 2 de carreau " , " 3 de carreau " , " 4 de carreau " , " 5 de carreau " , " 6 de carreau " , \
" 7 de carreau " , " 8 de carreau " , " 9 de carreau " , " 10 de carreau " , " Valet de carreau " , " Dame de carreau " , \
" Roi de carreau " , " As de coeur " , " 2 de coeur " , " 3 de coeur " , " 4 de coeur " , " 5 de coeur " , " 6 de coeur " , \
" 7 de coeur " , " 8 de coeur " , " 9 de coeur " , " 10 de coeur " , " Valet de coeur " , " Dame de coeur " , " Roi de coeur " , \
" As de pique " , " 2 de pique " , " 3 de pique " , " 4 de pique " , " 5 de pique " , " 6 de pique " , " 7 de pique " , " 8 de pique " , \
" 9 de pique " , " 10 de pique " , " Valet de pique " , " Dame de pique " , " Roi de pique " , " As de trefle " , " 2 de trefle " , \
" 3 de trefle " , " 4 de trefle " , " 5 de trefle " , " 6 de trefle " , " 7 de trefle " , " 8 de trefle " , " 9 de trefle " , \
" 10 de trefle " , " Valet de trefle " , " Dame de trefle " , " Roi de trefle " , " Joker rouge " , " Joker noir " ]
cartes = list ( cartes_base )
bot = None
clock = { }
def horloge_read ( ) :
global clock
try :
with open ( " horloge " , " rb " ) as fichier :
loader = pickle . Unpickler ( fichier )
clock = loader . load ( )
except :
clock = { }
def signal_handler ( signal , frame ) :
with open ( " horloge " , " wb " ) as fichier :
saver = pickle . Pickler ( fichier )
saver . dump ( clock )
sys . exit ( 0 )
class Parser : #Pour parser la ligne de commande
def __init__ ( self , str , nick , room ) :
self . _str = str . strip ( )
self . _nick = nick
self . _old = " "
self . _mtch = " "
self . _room = room
self . _arg = { }
self . _option = [ False , False , False , 0 , 0 , 0 , 0 , 0 , False , 0 , 0 ]
@property
def str ( self ) :
return self . _str
@str . setter
def str ( self , str ) :
self . _str = str
@property
def nick ( self ) :
return self . _nick
@nick . setter
def nick ( self , nick ) :
self . _nick = nick
@property
def old ( self ) :
return self . _old
@old . setter
def old ( self , old ) :
self . _old = old
@property
def mtch ( self ) :
return self . _mtch
@mtch . setter
def mtch ( self , mtch ) :
self . _mtch = mtch
@property
def room ( self ) :
return self . _room
@room . setter
def room ( self , room ) :
self . _room = room
@property
def arg ( self ) :
return self . _arg
@arg . setter
def arg ( self , arg ) :
self . _arg = arg
@property
def option ( self ) :
return self . _option
@option . setter
def option ( self , option ) :
self . _option = option
def space ( self ) :
if ( re . match ( " ^ \ s " , self . _str ) or re . match ( " ^$ " , self . _str ) ) :
return True
else :
return False
def restaure ( self ) :
self . _str + = self . _mtch
self . _old
def eat ( self , mtch , opt ) :
pattern = r " ^( \ s*)( " + mtch + r " )(.*) "
if ( re . match ( pattern , self . _str ) ) :
if ( opt == 1 ) :
self . _mtch = re . sub ( pattern , r " \ 2 " , self . _str )
self . _old + = re . sub ( pattern , r " \ 1 \ 2 " , self . _str )
self . _str = re . sub ( pattern , r " \ 3 " , self . _str )
return True
return False
def getNick ( room , event ) :
members = room . get_joined_members ( )
nick = " "
try :
#nick = members[event['sender']]['displayname']
nick = [ user . get_friendly_name ( ) for user in members if user . user_id == event [ ' sender ' ] ] [ 0 ]
except :
nick = " Voisin du dessus "
return ( nick )
def card ( room , event ) :
room . send_text ( cartes_base [ random . randrange ( 0 , len ( cartes_base ) ) ] )
def carte ( room , event ) :
global cartes
args = event [ ' content ' ] [ ' body ' ] . split ( )
if ( len ( args ) > 1 ) :
cartes = list ( cartes_base )
room . send_text ( " Le paquet est melange " )
else :
if ( len ( cartes ) < 1 ) :
cartes = list ( cartes_base )
room . send_text ( " Le paquet est melange " )
i = random . randrange ( 0 , len ( cartes ) )
room . send_text ( cartes [ i ] )
cartes . pop ( i )
def help ( room , event ) :
args = event [ ' content ' ] [ ' body ' ] . split ( )
args . pop ( 0 )
if ( len ( args ) > 0 ) :
if ( re . search ( " roll " , args [ 0 ] ) ) :
room . send_text ( " :roll <options> <des> (+-modifs ou des) \n \n - exemple :roll vr4g3 6d6 - \ #g \ #r3d6 +2 x3 : lance avec les details 6d6 en relancant les des avec un resultat de 4+ et en gardant les trois meilleurs, puis en retranchant 3d6 sans relancer les 4+ et en gardant tout, enfin ajouter 2. L ' operation sera executee trois fois. \n \n - v : details (verbose) du jet \n - n : no add, chaque de est traite separement \n - e : explosif, si un de fait le maximum, on le relance et on additionne \n - f<nb> : difficulte a atteindre par de avec option n \n - g<nb> : nombre de des conserves \n - r<nb> : relance si le de a obtenu au moins ce nombre \n - m<nb> : Enleve un succes si ce nombre ou moins est atteint \n - s<nb/nb> : seuil a atteindre et niveaux de reussites \n - w<nb> : lance un wild die avec les autres. " )
elif ( re . search ( " sw " , args [ 0 ] ) ) :
room . send_text ( " - :sw <options> <des> : Lance les des en mode Savage Worlds \n Verbose/Noadd/Explosif/Seuil 4/Niveau de reussite 4/Wild Die d6. " )
elif ( re . search ( " dom " , args [ 0 ] ) ) :
room . send_text ( " - :dom <options> <des> : Lance les dommages en mode Savage Worlds \n Verbose/Explosif/seuil 4/Niveau de reussite 4. " )
elif ( re . search ( " owod " , args [ 0 ] ) ) :
room . send_text ( " - :owod <options> <des> : Lance les des en mode Ancien Monde des Tenebres \n Verbose/Noadd/Difficulte 6/Relance les 10/Les 1 enleve un succes. " )
elif ( re . search ( " wod " , args [ 0 ] ) ) :
room . send_text ( " - :wod <options> <des> : Lance les des en mode Nouveau Monde des Tenebres \n Verbose/Noadd/Difficulte 8/Relance les 10. " )
elif ( re . search ( " ars " , args [ 0 ] ) ) :
room . send_text ( " - :ars <options> <des> : Lance les des en mode Ars Magicka : de de tension \n Verbose/Noadd/Sur un 1, on relance et on double. " )
elif ( re . search ( " des " , args [ 0 ] ) ) :
room . send_text ( " - :des <options> <des> : Lance des des de desastre \n Verbose/Noadd/Difficulte 10. " )
elif ( re . search ( " carte " , args [ 0 ] ) ) :
room . send_text ( " - !carte : Tire une carte et la retire du paquet \n - !carte m : remelange le paquet. " )
elif ( re . search ( " card " , args [ 0 ] ) ) :
room . send_text ( " - !card : tire une carte sans la retirer du paquet. " )
elif ( re . search ( " liste " , args [ 0 ] ) ) :
room . send_text ( " - !liste <options/de/la/liste> [Nombre d ' elements souhaites] : retourne ce nombre d ' elements de la liste. " )
elif ( re . search ( " horloge " , args [ 0 ] ) ) :
room . send_text ( " - !horloge : Affiche les horloges \n - !horloge <Nom de l ' horloge> <niveau> : Crée ou modifie une horloge en lui mettant un niveau (normalement de 0 à 6) \n - !horloge del <Nom de l ' horloge> : Supprime cette horloge. " )
else :
room . send_text ( " A venir " )
else :
room . send_text ( " Commandes disponibles: \n - !card \n - !carte \n - !liste <options/de/la/liste> [Nombre d ' elements souhaites] \n - !horloge : gestion des horloges PBTA \n - :roll <options> <des> \n - :sw <options> <des> \n - :dom <options> <des> \n - :wod <options> <des> \n - :owod <options> <des> \n - :ars <options> <des> \n - :des <options> <des> \n \n - Pour plus de details, tapez !help <commande> \n \n Retrouvez Asmodee sur https://git.ombreport.info/nemesis/asmodee_matrix " )
def roll ( result , type , explosif , nb , f , noadd , ars , relance , mitige ) :
# verif type et contenu params?
roll = 0
new = 0
moins = 0
if ( ars ) :
roll = 1
if ( type > 1 ) :
tmp = 1
while ( ars and tmp == 1 ) :
roll * = 2
tmp = random . randrange ( 1 , type + 1 )
roll = ( ( roll / / 2 ) * tmp )
else :
tmp = random . randrange ( 1 , type + 1 )
roll + = int ( tmp )
#print("roll " + str(roll))
while ( explosif and tmp == type ) :
tmp = random . randrange ( 1 , type + 1 )
roll + = int ( tmp )
if ( relance != 0 and relance != 1 and relance < = roll ) :
new = 1
if ( mitige != 0 and mitige > = roll ) :
moins = 1
result + = ( ' ' if nb > 0 else ' ' ) + str ( roll )
if ( f != 0 and roll < f ) :
roll = 0
elif ( f != 0 and roll > = f and noadd ) :
tmp = int ( roll / / type )
roll = tmp + ( ( roll - tmp * type ) > = 1 if f else 0 )
roll - = moins
#print("fin roll " + str(result) + " " + str(roll) + " " + str(new))
return ( result , roll , new )
def rolls ( result , jet , type , nb , explosif , noadd , wild , f , g , ars , relance , mitige ) :
total = 0
allresult = [ ]
if ( nb > 10000 ) :
nb = 10000
tmp = ( type and nb )
if ( tmp ) :
jet + = str ( nb ) + " d " + str ( type )
#print(jet)
for _ in range ( nb ) :
new = 0
result , res1 , new = roll ( result , type , explosif , nb , f , noadd , ars , relance , mitige )
allresult . append ( res1 )
while ( new == 1 ) :
result , res1 , new = roll ( result , type , explosif , nb , f , noadd , ars , relance , mitige )
allresult . append ( res1 )
if ( wild != 0 ) :
jet + = " w " + str ( wild )
result , res1 , new = roll ( result , wild , wild != 1 , nb if nb else 0 , f , noadd , ars , relance , mitige )
allresult . append ( res1 )
result + = ' w '
#print(allresult)
allresult . sort ( reverse = True )
for i in range ( ( len ( allresult ) ) if ( g == 0 and ( ( f != 0 and noadd ) or not noadd ) ) else ( 0 if ( noadd and f == 0 ) else g ) ) :
if ( g == 0 or len ( allresult ) > = g ) :
total + = allresult [ i ] if allresult [ i ] else 0
if ( noadd and f == 0 ) :
total + = max ( allresult )
#print("total : " + str(total))
jet + = ( ( " g " + str ( g ) ) if g != 0 else " #g " ) if g != parser . option [ 5 ] else ( ( " g " + str ( g ) ) if g != 0 else " " )
jet + = ( ( " f " + str ( f ) ) if f != 0 else " #f " ) if f != parser . option [ 4 ] else ( ( " f " + str ( f ) ) if f != 0 else " " )
jet + = ( ( " r " + str ( relance ) ) if relance != 0 else " #r " ) if relance != parser . option [ 9 ] else ( ( " r " + str ( relance ) ) if relance != 0 else " " )
jet + = ( ( " m " + str ( mitige ) ) if mitige != 0 else " #m " ) if mitige != parser . option [ 9 ] else ( ( " m " + str ( mitige ) ) if mitige != 0 else " " )
if ( tmp ) :
jet + = ( " e " if explosif == True else " #e " ) if explosif != parser . option [ 0 ] else " "
jet + = ( " n " if noadd == True else " #n " ) if noadd != parser . option [ 1 ] else " "
jet + = ( " a " if ars == True else " #a " ) if ars != parser . option [ 8 ] else " "
print ( " fin rolls : " + str ( result ) + " | " + str ( total ) + " | " + str ( jet ) )
return ( result , total , jet )
def entryPoint ( room , event ) :
global parser
text = event [ ' content ' ] [ ' body ' ]
nick = getNick ( room , event )
parser = Parser ( text , nick , room )
print ( text )
if ( parser . eat ( " :roll " , 1 ) ) :
parser . option = [ False , False , False , 0 , 0 , 0 , 0 , 0 , False , 0 , 0 ]
rollXPoint ( )
elif ( parser . eat ( " :dom " , 1 ) ) :
parser . option = [ True , False , True , 0 , 0 , 0 , 4 , 4 , False , 0 , 0 ]
rollXPoint ( )
elif ( parser . eat ( " :sw " , 1 ) ) :
parser . option = [ True , True , True , 0 , 0 , 0 , 4 , 4 , False , 0 , 0 ]
rollXPoint ( )
elif ( parser . eat ( " :ars " , 1 ) ) :
parser . option = [ False , True , True , 0 , 0 , 0 , 0 , 0 , True , 0 , 0 ]
rollXPoint ( )
elif ( parser . eat ( " :des " , 1 ) ) :
parser . option = [ False , True , True , 0 , 10 , 0 , 0 , 0 , False , 0 , 0 ]
rollXPoint ( )
elif ( parser . eat ( " :wod " , 1 ) ) :
parser . option = [ False , True , True , 0 , 8 , 0 , 0 , 0 , False , 10 , 0 ]
rollXPoint ( )
elif ( parser . eat ( " :owod " , 1 ) ) :
parser . option = [ False , True , True , 0 , 6 , 0 , 0 , 0 , False , 10 , 1 ]
rollXPoint ( )
else :
parser . arg [ " error " ] = True
if ( not parser . arg . get ( " error " , None ) and not parser . eat ( " $ " , 0 ) ) :
parser . arg [ " noerror " ] = True
room . send_text ( " Je n ' ai pas compris " + text )
def rollOptionPoint ( ) :
global parser
while ( True ) :
if ( parser . eat ( " [Ee] " , 1 ) ) :
parser . option [ 0 ] = True
elif ( parser . eat ( " #[Ee] " , 1 ) ) :
parser . option [ 0 ] = False
elif ( parser . eat ( " [Nn] " , 1 ) ) :
parser . option [ 1 ] = True
elif ( parser . eat ( " #[Nn] " , 1 ) ) :
parser . option [ 1 ] = False
elif ( parser . eat ( " [Vv] " , 1 ) ) :
parser . option [ 2 ] = True
elif ( parser . eat ( " #[Vv] " , 1 ) ) :
parser . option [ 2 ] = False
elif ( parser . eat ( " [Ww] " , 1 ) ) :
if ( parser . space ( ) ) :
parser . option [ 3 ] = 6
elif ( parser . eat ( r " \ d+ " , 1 ) ) :
parser . option [ 3 ] = int ( parser . mtch )
else :
parser . option [ 3 ] = 6
elif ( parser . eat ( " #[Ww] " , 1 ) ) :
parser . option [ 3 ] = 0
elif ( parser . eat ( " [Ff] " , 1 ) ) :
if ( parser . space ( ) ) :
parser . option [ 4 ] = 6
elif ( parser . eat ( r " \ d+ " , 1 ) ) :
parser . option [ 4 ] = int ( parser . mtch )
else :
parser . option [ 4 ] = 6
elif ( parser . eat ( " #[Ff] " , 1 ) ) :
parser . option [ 4 ] = 0
elif ( parser . eat ( " [Gg] " , 1 ) ) :
if ( parser . space ( ) ) :
parser . option [ 5 ] = 6
elif ( parser . eat ( r " \ d+ " , 1 ) ) :
parser . option [ 5 ] = int ( parser . mtch )
else :
parser . option [ 5 ] = 6
elif ( parser . eat ( " #[Gg] " , 1 ) ) :
parser . option [ 5 ] = 0
elif ( parser . eat ( " [Ss] " , 1 ) ) :
if ( parser . space ( ) ) :
parser . option [ 6 ] = 4
elif ( parser . eat ( r " \ d+ " , 1 ) ) :
parser . option [ 6 ] = int ( parser . mtch )
else :
parser . option [ 6 ] = 4
if ( parser . eat ( " [/] " , 1 ) ) :
if ( parser . space ( ) ) :
parser . option [ 7 ] = 4
elif ( parser . eat ( r " \ d+ " , 1 ) ) :
parser . option [ 7 ] = int ( parser . mtch )
else :
parser . option [ 7 ] = 4
else :
parser . option [ 7 ] = 4
elif ( parser . eat ( " #[Ss] " , 1 ) ) :
parser . option [ 6 ] = 0
parser . option [ 7 ] = 0
elif ( parser . eat ( " [Aa] " , 1 ) ) :
parser . option [ 8 ] = True
elif ( parser . eat ( " #[Aa] " , 1 ) ) :
parser . option [ 8 ] = False
elif ( parser . eat ( " [Rr] " , 1 ) ) :
if ( parser . space ( ) ) :
parser . option [ 9 ] = 10
elif ( parser . eat ( r " \ d+ " , 1 ) ) :
parser . option [ 9 ] = int ( parser . mtch )
else :
parser . option [ 9 ] = 10
elif ( parser . eat ( " #[Rr] " , 1 ) ) :
parser . option [ 9 ] = 0
elif ( parser . eat ( " [Mm] " , 1 ) ) :
if ( parser . space ( ) ) :
parser . option [ 10 ] = 1
elif ( parser . eat ( r " \ d+ " , 1 ) ) :
parser . option [ 10 ] = int ( parser . mtch )
else :
parser . option [ 10 ] = 1
elif ( parser . eat ( " #[Mm] " , 1 ) ) :
parser . option [ 10 ] = 0
else :
break
def dupli ( orig ) :
salon = orig . room
orig . room = None
nouv = copy . deepcopy ( orig )
nouv . option = [ orig . option [ 0 ] , orig . option [ 1 ] , orig . option [ 2 ] , orig . option [ 3 ] , orig . option [ 4 ] , orig . option [ 5 ] , orig . option [ 6 ] , orig . option [ 7 ] , orig . option [ 8 ] , orig . option [ 9 ] , orig . option [ 10 ] ]
orig . room = salon
nouv . room = salon
return nouv
def rollXPoint ( ) :
global parser
rollPlusMoinsPoint ( )
if ( parser . eat ( " [xX] " , 1 ) ) :
if ( parser . eat ( r " \ d+ " , 1 ) ) :
tmp = dupli ( parser )
str = parser . arg [ " jet " ]
xtime = int ( parser . mtch ) - 1
xtime = xtime if ( xtime < 11 ) else 10
for _ in range ( xtime ) :
parser = dupli ( parser )
parser . str = str
print ( parser . str )
rollPlusMoinsPoint ( )
parser = tmp
else :
parser . arg [ " error " ] = True
def rollPlusMoinsPoint ( ) :
global parser
parser . arg [ " roll_sig " ] = True
parser . arg [ " error " ] = None
result = " "
res1 = " "
res2 = " "
jet = " "
rollOptionPoint ( )
#print(parser.option)
exp , noa , ver , will , f , g , s , d , ars , r , m = parser . option
rollEntityPoint ( )
#print("de " + str(parser.arg.get("roll_nb",None)) + "|" + str(parser.arg.get("roll_typ",None)))
if ( not parser . arg [ " error " ] ) :
if ( not parser . arg . get ( " roll_sig " , True ) ) :
jet + = " - "
result + = " - "
if ( parser . arg . get ( " roll_typ " , None ) or parser . arg . get ( " roll_wil " , None ) ) :
result + = " ( "
exp2 , noa2 , ver2 , will2 , f2 , g2 , s2 , d2 , ars2 , r2 , m2 = parser . option
parser . option = [ exp , noa , ver , will , f , g , s , d , ars , r , m ]
result , res1 , jet = rolls ( result , jet , parser . arg . get ( " roll_typ " , None ) , parser . arg . get ( " roll_nb " , None ) , exp2 , noa2 , will2 , f2 , g2 , ars2 , r2 , m2 )
result + = " = " + str ( res1 ) + " ) "
else :
jet + = str ( parser . arg . get ( " roll_nb " , None ) )
result + = str ( parser . arg . get ( " roll_nb " , None ) )
res1 = parser . arg [ " roll_nb " ]
#print("prem " + result + " " +str(res1))
if ( not parser . arg . get ( " roll_sig " , True ) ) :
res1 = - res1
while ( parser . eat ( " [+-] " , 1 ) ) :
parser . arg [ " roll_sig " ] = True
if ( parser . mtch == " - " ) :
parser . arg [ " roll_sig " ] = not parser . arg . get ( " roll_sig " , True )
rollEntityPoint ( )
if ( not parser . arg . get ( " error " , None ) ) :
jet + = " + " if parser . arg . get ( " roll_sig " , True ) else " - "
result + = " + " if parser . arg . get ( " roll_sig " , True ) else " - "
if ( parser . arg . get ( " roll_typ " , None ) or parser . arg . get ( " roll_wil " , None ) ) :
result + = " ( "
exp2 , noa2 , ver2 , will2 , f2 , g2 , s2 , d2 , ars2 , r2 , m2 = parser . option
parser . option = [ exp , noa , ver , will , f , g , s , d , ars , r , m ]
result , res2 , jet = rolls ( result , jet , parser . arg . get ( " roll_typ " , None ) , parser . arg . get ( " roll_nb " , None ) , exp2 , noa2 , will2 , f2 , g2 , ars2 , r2 , m2 )
result + = " = " + str ( res2 ) + " ) "
else :
jet + = str ( parser . arg . get ( " roll_nb " , None ) )
result + = str ( parser . arg . get ( " roll_nb " , None ) )
res2 = parser . arg . get ( " roll_nb " , None )
res1 + = res2 if parser . arg . get ( " roll_sig " , None ) else - res2
#print("deux " + result + " " +str(res1))
if ( res1 ) :
if ( ver ) :
result = jet + " = ( " + result + " ) = " + str ( res1 )
else :
result = jet + " = " + str ( res1 )
if ( d < = 0 ) :
d = 1
tmp = ( res1 - s ) / / d + 1
result + = ( " / " + ( " 0 " if ( tmp < 0 ) else str ( tmp ) ) ) if ( s != 0 ) else " "
parser . arg [ " jet " ] = jet
parser . room . send_text ( parser . nick + " rolls " + ( " e " if exp else " " ) + ( " n " if noa else " " ) + ( " v " if ver else " " ) + ( " a " if ars else " " ) + ( " s " + str ( s ) + " / " + str ( d ) if ( s != 0 ) else " " ) + ( " " if ( exp or noa or ver or s != 0 ) else " " ) + result )
elif ( not parser . arg . get ( " noerror " , False ) ) :
parser . room . send_text ( " match = " + parser . mtch + " \n str = " + parser . str )
parser . room . send_text ( " Rien compris. Essayez ' !help ' pour obtenir de l ' aide. " )
def rollEntityPoint ( ) :
global parser
if ( parser . eat ( " [-+] " , 1 ) ) :
if ( parser . mtch == " - " ) :
parser . arg [ " roll_sig " ] = not parser . arg . get ( " roll_sig " , True )
rollOptionPoint ( )
rollNbPoint ( )
def rollNbPoint ( ) :
global parser
parser . arg [ " roll_nb " ] = None
if ( parser . eat ( r " \ d+ " , 1 ) ) :
parser . arg [ " roll_nb " ] = int ( parser . mtch )
#print("nb " + str(parser.arg.get("roll_nb",1)))
rollDPoint ( )
def rollDPoint ( ) :
global parser
if ( parser . eat ( " [dD] " , 1 ) ) :
if ( not parser . arg . get ( " roll_nb " , False ) ) :
parser . arg [ " roll_nb " ] = 1
parser . arg [ " roll_bon " ] = 0
rollTypePoint ( )
elif ( parser . arg . get ( " roll_nb " , False ) ) :
parser . arg [ " roll_typ " ] = None
else :
parser . arg [ " error " ] = True
def rollTypePoint ( ) :
global parser
if ( parser . space ( ) ) :
parser . arg [ " roll_typ " ] = 6
elif ( parser . eat ( r " \ d+ " , 1 ) ) :
parser . arg [ " roll_typ " ] = int ( parser . mtch )
if ( parser . mtch == " 1 " ) :
parser . option [ 0 ] = False
else :
parser . arg [ " roll_typ " ] = 6
rollOptionPoint ( )
if ( not parser . arg . get ( " roll_nb " , False ) ) :
parser . arg [ " error " ] = True
def reponses ( room , phrases ) :
i = random . randrange ( 0 , len ( phrases ) )
room . send_text ( phrases [ i ] )
def jdr ( room , event ) :
nick = getNick ( room , event )
phrases = [ ]
phrases . append ( " Rock & Role baby! " )
phrases . append ( " De toute maniere " + nick + " , les gens ont perdu la foi dans le rolisme. " )
phrases . append ( " Bon, c ' est quand la prochaine partie " + nick + " ? " )
reponses ( room , phrases )
def gens ( room , event ) :
nick = getNick ( room , event )
phrases = [ ]
phrases . append ( " L ' enfer c ' est les autres. " )
phrases . append ( " Bah " + nick + " , les gens c ' est pratique pour jouer aux osselets. Bon faut juste trouver ou mettre la chair ensuite. " )
phrases . append ( " Franchement " + nick + " , les gens c ' est comme les films X. Plus il y ' en a, plus ca part en couilles... " )
reponses ( room , phrases )
def va ( room , event ) :
nick = getNick ( room , event )
phrases = [ ]
phrases . append ( " Moi ca va si jamais quelqu ' un se pose la question... " )
phrases . append ( " Quand l ' appetit va, tout va " + nick + " ! " )
phrases . append ( " Attention a " + nick + " , la suite est ' not safe for depression ' " )
reponses ( room , phrases )
def maman ( room , event ) :
nick = getNick ( room , event )
phrases = [ ]
phrases . append ( " On avait dit ' Pas les mamans ' ! " )
phrases . append ( " Oh, c ' est pas la mere a boire " + nick + " }! " )
phrases . append ( " C ' est pas l ' homme qui prend la mere, c ' est la mere qui prend l ' homme... " )
reponses ( room , phrases )
def hi_callback ( room , event ) :
# Somebody said hi, let's say Hi back
nick = getNick ( room , event )
phrases = [ ]
phrases . append ( " Salutations " + nick + " ! " )
phrases . append ( " Chalut " + nick + " :) " )
phrases . append ( " Hello " + nick + " ! " )
phrases . append ( " Oh non, et voilà de nouveau " + nick + " ... " )
reponses ( room , phrases )
def echo_callback ( room , event ) :
args = event [ ' content ' ] [ ' body ' ] . split ( )
args . pop ( 0 )
# Echo what they said back
room . send_text ( ' ' . join ( args ) )
def liste ( room , event ) :
res = [ ]
nick = getNick ( room , event )
args = event [ ' content ' ] [ ' body ' ] . split ( )
args . pop ( 0 )
try :
nb = int ( args [ len ( args ) - 1 ] )
args . pop ( len ( args ) - 1 )
except :
nb = 1
args = ' ' . join ( args )
list = args . split ( ' / ' )
if ( nb < = len ( list ) ) :
for i in range ( nb ) :
id = random . randrange ( 0 , len ( list ) )
res . append ( list . pop ( id ) )
room . send_text ( nick + " obtient : \n " + ' \n ' . join ( res ) )
else :
room . send_text ( " Utilisation : !liste <options/de/la/liste> [nombre d elements] " )
def cristal ( room , event ) :
nick = getNick ( room , event )
args = event [ ' content ' ] [ ' body ' ] . split ( )
args . pop ( 0 )
if ( len ( args ) < 2 or args [ len ( args ) - 1 ] [ - 1 ] != ' ? ' ) :
room . send_text ( " Utilisation : !cristal <Quel est votre question?> " )
else :
args [ len ( args ) - 1 ] = args [ len ( args ) - 1 ] [ 0 : - 1 ]
args = list ( set ( args ) . difference ( set ( [ " Dans " , " Jusque " , " le " , " la " , " les " , " de " , " des " , " un " , " une " , " est " , " sont " , " serait " , " seraient " , " était " , " étaient " , " sera " , " seront " , " ont " , " aurait " , " auraient " , " aura " , " auront " , " a " , " à " ] ) ) )
conj = args [ 0 ]
args . pop ( 0 )
cle = max ( args , key = len )
if ( conj == " Est-ce " or conj == " est-ce " ) :
# traitement Oui/non
phrases = [ ]
phrases . append ( " Evidemment " + nick + " , qu ' est ce que tu croyais? " )
phrases . append ( " Non " + nick + " , malheurement non. " )
phrases . append ( " Oui " + nick + " , et quelque chose d ' encore pire ensuite pour " + cle + " ! " )
phrases . append ( " Je ne sais pas si je dois te le dire au risque de te faire de la peine, " + nick + " ... " )
reponses ( room , phrases )
elif ( conj == " Combien " or conj == " combien " ) :
# traitement quantité
phrases = [ ]
phrases . append ( " Enormement " + nick + " ! " )
phrases . append ( " Quasiment aucun " + nick + " :) " )
phrases . append ( " Peu comparé à l ' immensité, mais au niveau de " + nick + " , forcément... " )
phrases . append ( " J ' en vois des dizaines, des centaines et par un prompt renfort ils furent 500 en arrivant au port! " )
reponses ( room , phrases )
elif ( conj == " Pourquoi " or conj == " pourquoi " ) :
# traitement raison
phrases = [ ]
phrases . append ( " Parce que la vie est injuste " + nick + " ! " )
phrases . append ( " A cause del ' orgueil, " + nick + " , la mère de tous les vices. " )
phrases . append ( " Pour la richesse, pour le pouvoir, pour le pouvoir qu ' apporte la richesse. " )
phrases . append ( " A cause d ' une démence aussi soudaine que passagère. " )
reponses ( room , phrases )
elif ( conj == " Comment " or conj == " comment " ) :
# traitement methode
phrases = [ ]
phrases . append ( " Discrètement, sournoisement, vicieusement " + nick + " ! " )
phrases . append ( " Avec panache! :) " )
phrases . append ( " Avec un trombone et un élastique, comme McGuy " + nick + " ! " )
phrases . append ( " Avec une aide des plus innattendues. " )
reponses ( room , phrases )
elif ( conj == " Quand " or conj == " quand " ) :
# traitement temps
phrases = [ ]
phrases . append ( " Plus vite que tu ne l ' imagine, retourne toi " + nick + " ! " )
phrases . append ( " Dans vraiment de temps, mais n ' est pas mort ce qui à jamais dort... " )
phrases . append ( " Pile poil la durée que tu imaginais. " )
phrases . append ( " Dans plus lontemps que tu ne le pensais, mais tous les intervenants ont une bonne excuse. Leur collègue de droite a merdé. " )
reponses ( room , phrases )
elif ( conj == " Où " or conj == " où " ) :
# traitement lieu
phrases = [ ]
phrases . append ( " Dans la ville voisine " )
phrases . append ( " A l ' extérieur " )
phrases . append ( " Au dernier endroit où on y penserait " )
phrases . append ( " Là où les ennuis se concentrent, comme d ' habitude " )
reponses ( room , phrases )
else :
# reponse generique
phrases = [ ]
phrases . append ( " Toujours en mouvement le futur est. Toujours sans lunettes flou je vois. " )
phrases . append ( " La boule de cristal est momentanément indisponible, veuillez réitérer votre divination ultérieurement. " )
phrases . append ( " Une ombre plane sur ton âme, ses crocs approchent. " )
phrases . append ( " Tu portes quelque chose de sombre, je refuse de me laisser souiller. " )
reponses ( room , phrases )
def horloge ( room , event ) :
global clock
nick = getNick ( room , event )
args = event [ ' content ' ] [ ' body ' ] . split ( )
args . pop ( 0 )
if ( len ( args ) == 0 ) :
# Liste des horloges du salon
for cle , valeur in clock . items ( ) :
if ( cle [ 0 ] == room . room_id ) :
if ( int ( valeur ) == 0 ) :
room . send_text ( cle [ 1 ] + " : " + chr ( 128320 ) + " \n " )
elif ( int ( valeur ) == 1 ) :
room . send_text ( cle [ 1 ] + " : " + chr ( 128338 ) + " \n " )
elif ( int ( valeur ) == 2 ) :
room . send_text ( cle [ 1 ] + " : " + chr ( 128341 ) + " \n " )
elif ( int ( valeur ) == 3 ) :
room . send_text ( cle [ 1 ] + " : " + chr ( 128344 ) + " \n " )
elif ( int ( valeur ) == 4 ) :
room . send_text ( cle [ 1 ] + " : " + chr ( 128345 ) + " \n " )
elif ( int ( valeur ) == 5 ) :
room . send_text ( cle [ 1 ] + " : " + chr ( 128346 ) + " \n " )
elif ( int ( valeur ) == 6 ) :
room . send_text ( cle [ 1 ] + " : " + chr ( 128347 ) + " \n " )
else :
room . send_text ( cle [ 1 ] + " : " + str ( valeur ) + " \n " )
elif ( len ( args ) > = 2 and args [ len ( args ) - 1 ] . isnumeric ( ) ) :
# Place le niveau de l'horloge entre 0 et 6
nv = int ( args [ len ( args ) - 1 ] )
clock [ room . room_id , ' ' . join ( args [ 0 : - 1 ] ) ] = nv
elif ( len ( args ) > = 2 and args [ 0 ] == " del " ) :
# Supprime une horloge
args . pop ( 0 )
del clock [ room . room_id , ' ' . join ( args ) ]
else :
room . send_text ( " Utilisation : \n - !horloge : Affiche les horloges. \n - !horloge <nom> <niveau> : Place ou crée l ' horloge au niveau spécifié. \n - !horloge del <nom> : Supprime l ' horloge. " )
def invitations ( room_id , state ) :
global bot
try :
global bot
bot . client . join_room ( room_id )
time . sleep ( 2 )
del bot
main ( )
except :
print ( " Impossible de rejoindre ce salon " )
def main ( ) :
config = configparser . ConfigParser ( )
config . read ( ' asmodee.ini ' )
USERNAME = " " # Bot's username
PASSWORD = " " # Bot's password
SERVER = " " # Matrix server URL
if ( ' AUTH ' in config ) :
USERNAME = config [ ' AUTH ' ] [ ' username ' ] # Bot's username
PASSWORD = config [ ' AUTH ' ] [ ' password ' ] # Bot's password
SERVER = config [ ' AUTH ' ] [ ' server ' ] # Matrix server URL
else :
print ( " Probleme de lecture de configuration asmodee.ini " )
# Create an instance of the MatrixBotAPI
global bot
bot = MatrixBotAPI ( USERNAME , PASSWORD , SERVER )
# Aide
help_handler = MCommandHandler ( " help " , help )
bot . add_handler ( help_handler )
# Add a regex handler waiting for keywords and answers
#hi_handler = MRegexHandler("[Ss]alut|[Cc]halut|'lut|[Cc]oucou|[Bb]onjour|[Hh]ello", hi_callback)
#bot.add_handler(hi_handler)
#jdr_handler = MRegexHandler("[Jj]dr|[Rr]pg", jdr)
#bot.add_handler(jdr_handler)
#gens_handler = MRegexHandler("[Gg]ens", gens)
#bot.add_handler(gens_handler)
#maman_handler = MRegexHandler("[Mm]aman|[Mm]ere", maman)
#bot.add_handler(maman_handler)
#va_handler = MRegexHandler("ca va|vas]", va)
#bot.add_handler(va_handler)
# Add a regex handler waiting for the dice commands and aliases
entry_handler = MCommandHandler ( " " , entryPoint , ' : ' )
bot . add_handler ( entry_handler )
# Cartes !card tire une carte d'un paquet plein !carte tire une carte qui disparait du paquet
card_handler = MCommandHandler ( " card " , card )
bot . add_handler ( card_handler )
carte_handler = MCommandHandler ( " carte " , carte )
bot . add_handler ( carte_handler )
# Un élément d'une liste
liste_handler = MCommandHandler ( " liste " , liste )
bot . add_handler ( liste_handler )
# Boule de cristal
cristal_handler = MCommandHandler ( " cristal " , cristal )
bot . add_handler ( cristal_handler )
# horloges
horloge_read ( )
signal . signal ( signal . SIGINT , signal_handler )
horloge_handler = MCommandHandler ( " horloge " , horloge )
bot . add_handler ( horloge_handler )
# Invitations
bot . client . add_invite_listener ( invitations )
# Start polling
bot . start_polling ( )
# Infinitely read stdin to stall main thread while the bot runs in other threads
while True :
input ( )
if __name__ == " __main__ " :
main ( )